VISUAL WORLDBUILDING - PERSONAL PROJECTS
Art Direction & Visual Development
Personal Worldbuilding, Characters & Environment Exploration
Lead Artist / Senior 2D Artist
10 years into gaming industry and 15+ years in design. Specialized in level art, art direction, and pipeline optimization - led the team of five junior and medior Artists at Webelinx Games in Niš, Serbia.
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Art Direction & Visual Development
Personal Worldbuilding, Characters & Environment Exploration
SENIOR LEAD LEVEL ARTIST - COPYRIGHTED BY
Directed environment, Zoom Zones and Mini Games creation for Rooms&Exits game. Established structured workflows and visual standards to support fast iteration and cohesive art direction.
SENIOR LEAD LEVEL ARTIST
Directed environment creation from early sketches and interactions with UI to final polished in-engine levels. Established structured workflows and visual standards to support fast iteration and cohesive art direction.
SENIOR LEAD LEVEL ARTIST
Built scalable art workflows and visual development briefs for a live mobile game, improving consistency and streamlining level production from concept, creative brief to Unity implementation through close cross-disciplinary collaboration.
SENIOR LEAD LEVEL ARTIST
Establishes the visual direction, lighting, color theory, and environmental storytelling for levels within the game pipeline. It provides the team with a clear roadmap for the artistic progression from an idea to the finished product.
SENIOR LEAD LEVEL ARTIST - COPYRIGHTED BY
Created reusable production systems and environment workflows for fast and scalable level creation. Focused on improving visual consistency, asset organization and overall production efficiency for live mobile content.
SENIOR LEAD LEVEL ARTIST - COPYRIGHTED BY
Handled the full animation and visual effects across this entire level. From ambient environmental VFX to technical animation triggers, every dynamic element was crafted in Unity to deepen player immersion and polish the game's aesthetic identity.
SENIOR 2D ARTIST - COPYRIGHTED BY
Designed and implemented environmental animations, ambient motion and visual polish elements to improve atmosphere, player feedback and scene readability within mobile game environments.
SENIOR 2D ARTIST - COPYRIGHTED BY
Adapt iconic paintings into interactive hidden object environments while preserving the original artistic identity and gameplay readability.
SENIOR LEAD ARTIST
Created visual storyboards and cinematic sequences to support narrative pacing, scene composition and communication between art, design and development teams.
Senior Artist
Used 3D workflows to support environment composition, lighting exploration and asset blockouts during early production stages. Focused on improving communication between concept, art and implementation.
Senior Artist
Created character studies, mood explorations and stylized design experiments as part of personal visual development and style exploration.
Senior 2D / Lead / Level Artist building scalable art pipelines and delivering high-quality game graphics
As Lead Level Artist at Webelinx Games I defined the artistic vision for environment art, workflows, and production pipelines, while mentoring artists through feedback and clear goals. Optimization efforts under my direction reduced asset production time by 20%.
Master's and Bachelor's degrees in Graphic Design from the Faculty of Fine Arts, Niš. Work published in Serbian and international magazines, with awards for poster and logo design, and membership in the UTP Association.